Super Soldier Rebirth
Trap Normal

Super Soldier Rebirth

  • Archetype:
  • Black Luster Soldier

  • View:
  • 4309




Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Super Soldier Rebirth — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

Super Soldier Rebirth is a GY-activated recursion trap. Its text gives two live effects: it sends a Black Luster Soldier monster from the field to the Graveyard to Special Summon a different-named BLS monster from hand, and from the Graveyard during Main Phase it returns a BLS monster to hand by banishing itself. Its value is tempo and recovery inside one archetype, not interaction, and it is limited to once per turn. The card's ATK/DEF is 0 and it has no combo appearances in the evidence, so the score rests on text and deck placement rather than observed conversion.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 24 of 24 sampled decks at about 1.2 copies each, with a 100% co-occurrence with core BLS partners, but it needs a BLS monster on the field or in the Graveyard and must reach the GY first (observed for deck placement, inferred for the route). (observed)
Combo & Conversion 55 Text converts one BLS monster on the field into a different-named BLS monster from hand, a two-body tempo swing, but there are zero recorded combo boards to confirm it (inferred).
Resource Economy 55 The Graveyard effect is a banish-cost recovery, roughly card-neutral for the cost paid, with the Summon effect trading one monster for another (inferred from text).
Effect & Interaction 10 It is a trap with no negation, removal, or hand-trap reach, so it provides almost no opponent interaction (verified from card text).
Material Utility 35 It is a Trap, not a monster, and does not act as material; the BLS monsters it returns are the material-relevant bodies (verified from card type).
Resilience & Flexibility 55 The Graveyard recursion is unaffected by a field-based negate and works across turns, but it is once per turn and the Summon effect needs a live BLS target (verified from text, inferred for resilience).
Deck-Building Efficiency 60 Runs at 1 copy in most decks with no garnet or lock, but it is archetype-locked to BLS monsters, which narrows where it can be splashed (observed from copies distribution; inferred for splash limits).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a BLS monster from the Graveyard for a cost that the card can pay from its own Graveyard position
  • Special Summon effect gives a board-tempo swing from hand without a Summon condition
  • Consistent placement in the sampled BLS decks at one copy

Weaknesses

  • Archetype-locked to BLS; no value outside that shell
  • No observed combo boards, so conversion stays inferred
  • Trap timing and once-per-turn limits reduce reliability

Counters / choke points

  • Negation of the activation or the Summon effect
  • Removal or banish of the BLS targets on the field or in the Graveyard

Best use

Graveyard recursion and a hand-to-field tempo Summon in BLS builds. Decks: Black Luster Soldier decks (Beginning Knight / Evening Twilight Knight shells). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card type and BLS archetype restriction from card text; Two effects: field SS from hand and GY banish-recovery to hand, both once-per-turn scope
  • Observed: Present in 24 of 24 sampled decks, avg 1.21 copies; Top partners at 100% co-occurrence with core BLS cards
  • Inferred: Recovery and Extender roles from text; Card-neutral resource economy from cost structure
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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